Realistic Reshade – Next Edition


Please READ EVERYTHING before downloading or asking questions

CLICK HERE to open Flickr Album with much more high resolution before and after screenshots. It's really hard to see the difference in the tiny thumbnails on this site. 

If the screenshots look REALLY dark to you, or if you install the ReShade and it's REALLY dark, it's because your monitor isn't calibrated properly. The look of this ReShade is heavily dependent on your monitor's brightness and contrast being properly calibrated. If you don't know how to calibrate your monitor, here is a link showing you how: How to Calibrate Your Monitor Color on Windows and Mac

I stopped playing for a long time and was a little surprised when I came back to find that my old ReShade (Found Here) for Atlas Rises had almost 5,000 downloads, so I decided to do an updated version for NEXT. Like the previous ReShade, I really just made this for myself and I'm uploading it here just in case anyone else would like to use it. 

My primary goal with this ReShade is to give the game a more realistic look while being as lightweight as possible. I spent about 20 hours tweaking this before settling on this final version that I believe impacts the visuals the most while impacting performance the least. I average about 5 fps less with this ReShade, although in some areas I do see up to 10 fps less. This number will vary based on your hardware. 

You can use whatever graphics settings you want. I recommend that your gamma be turned up to 128. The screenshots I've provided are 1920x1080 at max settings. 

The only visual mod I'm using in screenshots is: Clean UI for NEXT

So, the changes you see in the screenshots are due to this ReShade and nothing else.

What this ReShade does: Sharpens Textures, Reduces over-saturated lighting and colors, resulting in more realistic, less plastic-looking textures with more detail and more realistic lighting. Greatly reduces color banding in the sky, especially at night. Overall, this ReShade results in a clean, clear, crisp look to the game. The screenshots will give you a good idea, but you really have to see it in motion for the full effect.

You can hit shift + F2 to open the ReShade configuration and turn off any individual fx that you don't want or if you just want to experiment. Hit the numpad+ key to toggle the entire thing on and off while playing. Hit Numpad to take a screenshot. You can change where screenshots are saved in the configuration tab after hitting shift + F2.


After an absolute ton of experimenting with different settings in the TkGraphicsSettings file found in No Man's SkyBinariesSETTINGS, these exact settings have given me the best performance I've ever had in this game. Solid 60+ in space and in stations and 35 - 60 on planets depending on the planet. More importantly, the game is silky smooth with absolutely no stuttering or freezing ever, which makes the dips down to 35 feel and look just as good as 60, and that's WITH this ReShade running. Without it, I get around 5-10 fps more.

I also have the following settings changed in Nvidia Inspector:

Maximum pre-rendered frames = 1

Triple buffering = on

Vertical Sync - Force On

Antialiasing Mode = Enhance the application setting

Antialiasing Setting = 2x [2x Multisampling]

Antialiasing Transparency Multisampling = Enabled

Antialiasing Transparency Supersampling = 2x Supersampling

Power Management Mode = Prefer Maximum Performance 

Multi-display/mixed GPU acceleration - Muti display performance mode (put on single display if you only have one monitor)

Memory Allocation Policy = WKS_MEMORY_ALLOCATION_POLICY_AGGRESSIVE_PRE_ALLOCATION (have to scroll way down for this one, it's under "other" settings

My build is an i7 3770, GTX 1050Ti 4GB, 16GB DDR3 RAM. Obviously, I can't guarantee this is the best setup for your system, but can't hurt to try it even if you aren't using this ReShade.

NumHighThreads needs to be the number of threads on your CPU and NumLowThreads needs to be the number of physical cores on your CPU. This is one you can play around with a little bit because people are reporting vastly different results when experimenting with these numbers. Basically, one of them needs to be physical cores and one of them needs to be total threads, you can try it both ways to see which works best for you. Alternatively, some have reported that setting both to zero gave them the best performance. 

"FullScreen" value="false" 
"Borderless" value="true" 
"UseScreenResolution" value="true" 
"ResolutionWidth" value="1920" 
"ResolutionHeight" value="1080"
"VsyncEx" value="Off" 
"GSync" value="false" 
"ShadowDetail" value="Normal"
"TextureDetail" value="Ultra" 
"GenerationDetail" value="High" 
"ReflectionsQuality" value="Normal"
"AntiAliasingEx2" value="TAA_LOW" 
"MotionBlurQuality" value="Off"
"TerrainQualityEx" value="Ultra" 
"MotionBlurStrength" value="180.000000" 
"AnisotropyLevel" value="16" 
"FoVOnFoot" value="100.000000" 
"FoVInShip" value="100.000000" 
"Brightness" value="128"
"MaxframeRate" value="160"
"NumHighThreads" value="8" 
"NumLowThreads" value="4" 
"TextureStreamingEx" value="On" 
"TexturePageSizeKb" value="32"
"ShowRequirementsWarnings" value="true" 
"RemoveBaseBuildingRestrictions" value="false" 
"MouseClickSpeedMultiplier" value="0.500000" 
"AmbientOcclusion" value="HBAO"
"UseTerrainTextureCache" value="true" 
"UseArbSparseTexture" value="false" 
"EnableTessellation" value="true" 
"UseHDR" value="true" 
"UseLightshafts" value="true"

Again, I can't promise any of this will change your performance, but I thought I'd post the settings I'm using to get great performance and you can do what you want with the information.


  1. Extract the downloaded file.
  2. Move extracted files to your No Man's Sky/Binaries folder.
  3. Delete SHADERCACHE folder found in No Man's Sky/GAMEDATA
  4. Start the game.




Make sure you have deleted any and all files from any other shaders from your game directories before trying to use this one.

If your game is not installed in the default Steam directory, you will need to open the opengl32.ini file and edit all of the paths to point to where your game is installed.

To Uninstall simply remove the files from your No Man's Sky/Binaries folder.


Uploader Version File size Updated
ApexVerus 1.5 V4 7.91 MB Jul 31, 2018


1.5 Uploaded

1.5 V2 - Removed Adaptive Sharpening and made tweaks to LumaSharpen to achieve the same look while reducing performance cost. 

1.5 V3 - Small visual quality and performance tweaks. 

1.5 V4 - Fixed-line of code in opengl32.ini that may have prevented ReShade from loading on some machines.

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Paul Syverson
Paul Syverson
Working as a software engineer for a computer manufacturing company for many years, Paul Syverson has a wealth of experience to share with you about this intelligent device. There is no doubt that his information will be very useful for those who have the intention of buying the best functional computer meeting their needs.